So yeah, I've been cited dammit. F'n L, yeah. Sure, I'd gotten the same jive used in a course at Duke, but never cited. I will not be influenced by the fact that the citation is in a
Dans « Inviting Subversion: Metalepse and Tmesis in Rockstar Games' ÇJrand Theft Auto Series », Wm. Ruffin Bailey a observé comment le jeu pouvait être subverti par les joueurs à travers des modifications effectives du monde numérique. Les conceptetirsde Rockstar ont rendu assez aisée la tâche d'altérer le code des Grand Theft Auto, en autorisant le joueur à modifier l'apparence et même, parfois, le fonctionnement du monde numérique. En opérant sur le code, un joueur peut, par exemple, manipuler les « skins19 » (fournir à Clouaux personnages de nouveaux vêtements) ou créer ses propres modèles d'automobile, plus puissants ou plus résistants que ceux qui sont inclus dans le jeu.
Let's do a poor English translation:
In "Inviting Subversion: Metalepsis and Tmesis in Rockstar Games' Grand Theft Auto," some arsehole has observed how the game can have been subverted by the gamers who use modifications to change the [game's] digital world. The [parbleu, non?] Rockstar has made rather easy the task of altering the code of Grand Theft Auto, and authorized the gamer to modify the appearance and even, at times, the function of the digital world. By changing the code, a player can, for example, manipulate the skins (to furnish the protagonist new clothes) or create his own car models, more powerful or resistant than those which are included in the game [by default].
Even though he leaves out Hot Coffee, the sort of climax of the piece (hardy har har), it's close a dammed nuff. Sweet. Now I must channel that plus Mr. Daniels to complete this City Paper.
2 comments:
That simply rocks, Ruffin!
Any port in an uninspirational storm, I always say.
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